Promotes mathematical thinking and an understanding of the environment.
Develops independence and attention.
Enables children to transition from being passive consumers of digital technologies to conscious consumers.
Helps them understand the direction they want to take in the future.
Teaches innovative technologies.
Strengthens attention and memory.
Improves academic performance.
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Sciences
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Lessons
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Minutes
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Months
Course program for 5 years
1-3
Advanced programming
Development of modern mobile applications
Text-based programming language via Arduino IDE
Implementation of smart home elements
C# in game form using RobboLab
Unity 3D, programming of a Robbo platform
Manipulators MeArm, representation of elements of analog circuits, e.g. a transistor
Skills: visual programming, text-based programming, LED concept, resistance, battery, electricity, professional 3D modeling, working with the game engine, data transfer
4
The basics of the Python programming language
Development of fully-fledged and graphical applications
Advanced math and geometric representations of sin() and cos()
Development of a glove for wireless manipulator control using GitHub
Design and programming of a compact, user-friendly greenhouse
Skills: Python, mathematics, trigonometry, digital sensors, group work
5
Assembly of the academic manipulator
Introduction to the Raspberry PI series of single-board computers
Linux operating system, working via the command line